"The limit of the Willing Suspension of Disbelief for a given element is directly proportional to its awesomeness."
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Immersion and the use of the rule of cool in video games tend to be deeply intertwined. Today we run the gamut of these moments, ranging from some classic examples, to the rough execution of the Callisto Protocol, to Halo Infinite being cool despite being rough around the edges.
Footage for The Callisto Protocol comes from Gamer's Little Playground@glp
Watch their "No Commentary" play through of the full game here: • THE CALLISTO PROTOCOL Full Gameplay W...
Halo Infinite Leaked Hero Shooter Concept: • Halo Infinite Hero Shooter First Look
Halo Infinite Cinematic Experience Concept: • Halo Infinite Earliest Known PreVi...