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Lethal Company has some very compelling visuals, but how much of it did the developer make themselves? And how does it all come together?
Topics covered: Frame capturing, fixed resolution rendering, edge detection, posterization, depth of field, bloom
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Github: https://github.com/GarrettGunnell/
References:
https://github.com/UnityTechnologies...
This series is largely inspired by Muhammad's "Behind The Pretty Frames" series of articles which you can read here: https://mamoniem.com/category/behind...
Music:
Afternoon Break Persona 3 OST
In A Moment's Time Skullgirls OST
Junes Theme Persona 4 OST
During The Test Persona 3 OST
A New Frontier VA11 HallA OST
Those Who Dwell In The Shadows VA11 HallA OST
Every Day Is Night VA11 HallA OST
Your Love Is A Drug VA11 HallA OST
Underground Club VA11 HallA OST
Just Like This Persona 3 OST
Like A Dream Come True Persona 4 OST
Climactic Return Danganronpa 2 OST
Thanks for watching!
This video is dedicated to my friend, Alotryx.
#acerola #gamedev #unity3d #graphics #shaders #lethalcompany