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Approximately three years ahead of The Witcher 3: Wild Hunt’s May 2015 release, Polish game developer CD Projekt RED announced plans to develop a TripleA project based on Mike Pondsmith’s Cyberpunk penandpaper RPG. Studio CoFounder Marcin Iwiński promised the thenunnamed game would boast all the “hallmarks” of The Witcher series, its design molded with “mature and demanding players” in mind. The development team and Pondsmith expressed their confidence in the title’s ability to set a “new standard” for futuristic roleplaying games, with “high production values” serving as the most significant goal. No one could have anticipated how short the resulting product would fall from expectations.
After a lengthy period of silence, the marketing blitz for Cyberpunk 2077 got off to an incredible start in June 2018, courtesy of an E3 presentation that would fuel years of hype and millions of preorder purchases. Not even multiple delays and an eventually admitted lack of transparency could curtail interest, not when the neondrenched streets of Night City and a Keanu Reevesstarring narrative seemed so enticing.
Upon launch, however, the glitz and glamor faded, obscured by missing textures, gamebreaking performance issues, and a litany of other glitches that ruined the experience for players on consoles and highend PCs. Those who spent eight years awaiting Cyberpunk 2077 were gifted a skeleton of CD Projekt RED’s vision, one so marred by mismanagement that the company’s hardfought reputation seemingly plummeted overnight. Should the team find a way to right its myriad wrongs, many will still remember this once ambitious endeavor for having one of the most disastrous launches in video game history.
This is the tragedy of Cyberpunk 2077.
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