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The Trick I Used to Make Combat Fun! | Devlog

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Combat keeps the player engaged as they explore my game, so I improved how the enemy interacts with the player and their environment. This tweak made combat so fun that a tester spent over an hour repeatedly fighting a handful of enemies. At this point I knew I had an engaging combat system!

Howdy, and welcome to the 12th indie game devlog for Zoe and the Cursed Dreamer. A 2D Pixel Art Open World RPG made with the Godot Engine where you will explore an immersive world, meet lovable characters, and decorate your home!

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Music: https://opengameart.org/content/4chi...

The article that inspired this:
http://www.gameaipro.com/GameAIPro2/G...

posted by swempootiq