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The ULTIMATE Blockbench Tutorial [Animation Entity Models Custom Item/Weapon ]

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Legitimoose

Learn everything you need to go from BEGINNER to ADVANCED in 63 minutes! How to make and animate models, and how to texture a CUSTOM PENGUIN GUN and SLICK RELOAD ANIMATION! (it shoots penguins!). Important things below!

Blockbench DOWNLOAD [ https://blockbench.net/ ]
Datapack & Texture DOWNLOAD*** [ https://drive.google.com/file/d/1Z4f8... ]
***In versions after 1.16 you must remove the pack_version part of the pack.mcmeta! See below for a working example.
OptiFine DOWNLOAD [ https://optifine.net ]
Notepad++ DOWNLOAD [ https://notepadplusplus.org/ ]

To find out what "pack_format" should be for your version, check here: https://minecraft.fandom.com/wiki/Pac...
pack.mcmeta (updated to 1.19):
{
"pack": {
"pack_format": 9,
"description": "Tutorial pack from    / legitimoose   ;^)"
}
}

Cannon Command: /give @s minecraft:crossbow{CustomModelData:1}

HELP
Blockbench DISCORD[ http://discord.blockbench.net/ ]
(extremely helpful people here! If you have any difficult questions, ask them! (But check the FAQ first!))

OptiFine CEM Animation Docs
[ https://github.com/sp614x/optifine/bl... ]

I'll also happily answer any questions you have in the comments! Stick with it, Blockbench is a ton of fun!

===L O N K S===
My Patreon [   / legitimoose   ]
My Discord Server [   / discord   ]
My Twitch [   / legitimoose   ]
My Editor [   / ciara_millinery   ]


Timestamps:
0:00 Intro
0:16 Installing CEM Template Loader
0:46 Project Setup
1:38 Modelling a Penguin
4:35 Texturing Entity
6:50 Improvements to the Model

9:15 Saving/Creating the Resource Pack

11:40 Entity Animations STEP 1
16:00 Entity Animations STEP 2
Wing Flapping
Walk Cycle
Head Movement
22:52 How to Not Lose Your Work

23:40 Making the Parachute
25:56 What is Box UV
27:04 Making the Parachute
27:45 Parachute Animations
30:59 Fixing Flipped Textures
31:50 Parachute Animations

32:50 Penguin Showcase

33:15 Installing the Datapack

35:00 Making the Cannon Item Model
46:16 Positioning the Cannon Model

50:29 Reload Animation
55:44 Overriding the Crossbow Animation

1:01:50 First Test
1:02:32 Small Changes

1:02:58 Parting Words

posted by pachtvrijwl