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The Unintended Complexity of a VR Fighting Game

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Who knew physicsbased motioncontrolled Earth Bending combat would create so much emergent gameplay? VR is the future of fighting games (i still love you Tekken and Street Fighter). All you have to do is look at RUMBLE VR as an example.

The Skill Tree https://app.milanote.com/1PROow1efReP...

Rumblers you SHOULD subscribe to:
BIVN ‪@BIVNDUSTRY‬
The Straw Crab Named 'Mia' ‪@sdrawkcabmiay‬
Ulvak ‪@UlvakSkillz‬
Yeetmster ‪@yeetmstr3936‬

Tekken Sensai ‪@TheMainManSWE‬

Music Track List on Patreon. Most tracks are from artlist. Support the channel and get 2 Extra Months Free with this affiliate link: https://tinyurl.com/28pwwy9y

00:00 Launch vs. Now
01:13 Emergent Gameplay
03:35 The Damage system
06:29 The first 2 pillars of emergent gameplay
12:00 The 3rd Pillar
15:21 Shift Stones
16:46 Rumble Movement Science
18:04 I'm sorry FJM
19:46 Physics
24:19 The greatest sequences

posted by jennyboo85zi