In this episode of "By Design" we explore the past, present, and future of the game "demo". Are demos a relic of the past or a necessary component in making future hits "stand out"?
Chapters
0:00 Intro
1:40 Shareware, Coverdisks, and Metal Gear Solid
5:35 The First Death of the Demo
7:04 The Rising Cost & Labor of Production
8:30 Indie Games are Reviving the Art of the Demo
11:25 How Balatro & DREDGE Utilized Demos
13:08 Why Demos Matter More than Ever
Produced by Secret Tape for A16Z GAMES
Hosted, Written & Edited by Danny O'Dwyer
Additional Filming by Jeremy Jayne
Motion Graphics by Pica
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