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The world of Dark Souls is a sprawling, branching, interconnected mazelike masterpiece. In this special, midseason, spinoff episode of Boss Keys, I break down the world of Lordran and discuss the advantages and challenges of making nonlinear worlds.
=== Sources and Resources ===
Dark Souls Design Works Translation | Giant Bomb
https://www.giantbomb.com/profile/7fo...
Dark Souls Map Viewer | Kayinworks
https://kayin.moe/?p=2218
=== Chapters ===
00:00 Intro
01:29 The five acts
03:35 Breaking the order
06:11 Interconnectivity
07:52 The experience of exploring
09:46 Giving players direction
12:32 Fast travel
14:38 Balancing baddies
15:59 Local level design
18:57 Conclusion
20:50 Patreon credits
=== Games Shown ===
Dark Souls (From Software, 2011)
Metroid Prime 2: Echoes (Retro Studios, 2004)
The Legend of Zelda: Skyward Sword (Nintendo, 2011)
The Legend of Zelda: Breath of the Wild (Nintendo, 2017)
The Legend of Zelda: A Link to the Past (Nintendo, 1991)
Metroid (Nintendo, 1986)
The Legend of Zelda (Nintendo, 1986)
Resident Evil (Capcom, 2002)
Dark Souls III (From Software, 2016)
Horizon Zero Dawn (Guerrilla Games, 2017)
Hollow Knight (Team Cherry, 2017)
Uncharted: The Lost Legacy (Naughty Dog, 2017)
Dark Souls II (From Software, 2014)
Bloodborne (From Software, 2015)
Sekiro: Shadows Die Twice (FromSoftware, 2019)
=== Credits ===
Music used in this episode
Firelink Shrine (Dark Souls)
What True Self Feels Bogus, Let’s Watch Jason X (Chris Zabriskie)
Out of the Skies, Under the Earth (Chris Zabriskie)
Is That You or Are You You (Chris Zabriskie)
What True Self Feels Bogus, Let’s Watch Jason X (Chris Zabriskie)
Is That You or Are You You (Chris Zabriskie)
I Don’t See the Branches, I See the Leaves (Chris Zabriskie)
What True Self Feels Bogus, Let’s Watch Jason X (Chris Zabriskie)
Souls of Fire (Dark Souls)
Chris Zabriskie on Band Camp https://chriszabriskie.bandcamp.com
=== Subtitles ===
Contribute translated subtitles https://amara.org/v/C3BEe/