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Three Statistical Tests Every Game Developer Should Know

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In this 2016 GDC session, Insomniac Games' Elan Ruskin gives a howto on statistics for answering questions like "does this new camera control scheme make players happier?", "how many players do I need to test this design change on to prove whether it works better?" and "does the framerate really get faster when I do this thing or is it just a fluke of measurement?

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