Civilization 7 introduces a lot of change to the Sid Meier's franchise, including obvious shifts away from Civilization 6 with three distinct ages, fixed leaders but changing civs, and the removal of the beloved builder. Civ 7 also updates the map withy navigable rivers, commanders in combat gameplay, and a rework of civ 6's district system. Civ 7 also introduces towns to the civilization franchise (similar to Millennia, and somewhat similar to Humankind's administrative districts in practice), while removing eureka bonuses and civ 5 & civ 6's barbarians are reworked and remodeled largely into the independent nations/ cities system.
There are a lot of core gameplay changes in Civilization 7, so let me quickly breakdown my top 10 big updates and changes coming to civ 7, right... now!
#civ7 #civilization7 #civ6 #civilizationvii
Thanks again to 2K & Firaxis who flew me out to Baltimore and covered most of two days' travel expenses. Super appreciate the opportunity & your time!
timecards
0:00 Civilization 6 vs Civilization 7
0:15 1. City State Barbarians
1:27 2. Three Ages Per Game
3:13 3. Dynamic Civilizations
5:19 4. Navigable River Tiles
6:33 5. Big Towns, Big Money
7:35 6. Bye Bye, Builders!
9:35 7. Command and Control
11:13 8. Influential Yields
12:57 9. Eureka Who?
13:42 10. Legacy Pathways
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