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Turn-Based ENEMY AI for SRPG Games - Tactics Toolkit Devlog #9

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Lawless Games

If you want to see some of my stuff for yourself. Check out these links:

Discord:   / discord  

Tactics Toolkit: https://assetstore.unity.com/packages...

Tactics Toolkit Pathfinding: https://assetstore.unity.com/packages...

Itch.io: https://lawlessplays.itch.io/tacticst...


Hey, guys welcome to my ninth devlog for my new project, which is currently focused on creating prototyping tools for making Tactics / SRPG games. This video is all about AI. I talk about how I use a Scenario Calculator to tell the enemies in my game the optimal move they can make. Enjoy :)

LINKS!!

XCOM AI VIDEO https://www.gdcvault.com/play/1018058...

GridBased Pathfinding Tutorial    • GridBased Movement With Pathfinding ...  

Previous Devlog    • Dynamic GridBased Abilities With Scr...  

About me:
I'm a game development graduate from Ireland, but for the last 8 years, I've been working as a software engineer. I've decided to get back into game design as a fun hobby and I hope you'll join me along the way. I develop games in the Unity Games Engine and I'm trying to get about 10 hours of development done every two weeks to make videos out of.

Here are some other Devlogs series that I really enjoy.

Idoz Archvale
   / pixelate98  

Dani Carlson
   / @danidev  

Reece Geofroy Monster Tribe
   / @reecegeofroy  

DevDuck Dauphin
   / @devduck  

Isto Inc. Atrio
   / @isto_inc  

Music
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Free Range by Mona Wonderlick   / monawonderlick  
Creative Commons — Attribution 3.0 Unported — CC BY 3.0
Free Download / Stream: http://bit.ly/freerange
Music promoted by Audio Library    • Free Range – Mona Wonderlick (No Copy...  
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#indiedev #unity #devlog

posted by rourosod