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Unity shader - Dissolve effect over time / over UV - Shadergraph

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Joe Hance

There's a nice tutorial about this from Brackeys (   • DISSOLVE using Unity Shader Graph  ) I played around with that as a base and found a way to let objects dissolve over their UV maps. The shader graph is shown at the end, so you can see how I did it :) Also check the two other videos about Unity shaders and dissolve effects I made I figured out how to do dissolve or similar effects through camera distance ;)

posted by elimbaxahk