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Unity Shader Graph Basics (Part 4 - The Depth Buffer)

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Daniel Ilett

The depth buffer is instrumental in rendering objects correctly. Similarly, the depth texture is extremely helpful for creating certain effects. Learn how both work in Part 4 of this Shader Graph tutorial series!

I'm using Unity 2022.3.0f1, although these steps should look similar in previous and subsequent Unity versions.

Download the project on GitHub: https://github.com/danielilett/shade...

Get the zombie sprite: https://kenney.nl/assets/tooncharact...
Get the cyberounk character model: https://sketchfab.com/3dmodels/cyber...

Read this tutorial in article format instead: https://danielilett.com/20231220tu...

Get a copy of my shader book here (affiliate): http://www.dpbolvw.net/click10074214...

✨ Grab my Hologram Shaders Pro package here (affiliate): https://assetstore.unity.com/packages...

✨ Grab my Snapshot Shaders Pro package here (affiliate): https://assetstore.unity.com/packages...

Join the Discord:   / discord  
Support me on Patreon: https://www.patreon.com/danielilett?f...
☕ Or throw me a oneoff coffee on Kofi: https://kofi.com/danielilett

posted by Rabuttinoht