In this tutorial we will create an extremely simple shader graph that will allow us to place sprite texture over tilemap which will result in much less repetitive level. This is really simple trick that can make your Unity game look 10 x better. I hope you enjoy it!
If you would like to show me some support:
/ pitiit
If you are looking for a great community:
/ discord
#unity #tilemap #unitytips
00:00 The problem
00:38 Seamless texture
01:19 Important Setting
01:29 Shader
03:13 Cleanup