Hey all, I hope you enjoy this short tutorial on how to get started in VR development for the Oculus Quest 1/2 using Unity and a windows based or Apple mac machine.
This is suited to a beginner interested in VR game development for the Oculus Quest or training and simulation designers.
Oculus Quest and Unity VR development frameworks are moving fast so I wanted to create an up to date tutorial for mid 2021 which used the new Unity XR Interaction Toolkit supported by Oculus.
All the software used in the tutorial is free and I've condensed the steps so you can get up and running quickly to get your first sense of accomplishment in VR development for the Oculus Quest.
If you are on a PC I recommend using the Oculus Quest Link for faster development here is a link on getting setup and trouble shooting by Cas and Cherry
Oculus Link Setup • Oculus Quest 2 How To Setup Oculus ...
If you are on a Mac I show you how to deploy directly to the Quest using Unity.
If you run into issues with the steps please let me know in the comments and I'll do my best to help.
If you want to see more tutorials and XR news in your Youtube feed subscribe as I'm rolling out more videos.
// BREAKDOWN
0:00 Introduction
0:34 Unity Install
1:46 XR Plugin Management Setup
2:27 Build Settings for Oculus Quest
3:00 Install XR Interaction Toolkit
4:45 Import Default Input Actions
5:30 Sample VR content from Synty
6:46 XR Rig Setup
8:59 Oculus Link Play Testing for Quest
9:29 View Your Scene in VR
10:00 Troubleshooting
10:05 Deploy to Quest for Mac or PC
11:10 Launch within Quest
11:30 Like & Subscribe :)