Topic: Unreal Engine 5.5 New Features Pathfinding With Procedural Content Generation (PCG)
In this video we take a look at how to use Unreal Engine 5.5 to perform Pathfinding within the PCG (Procedural Content Generation) System.
We can use this Pathfinding as a easy way to generate Fences, Walls, Roads, and other details automatically to our environment.
This video also goes over the importance of Density Values and how they can be utilized within Pathfinding in PCG to create preferred or avoided paths.
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