I'll touch on Root Motion and problems related too it as well and cover all the other common settings with brief explanations as to how you might use them to address various issues.
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00:00 Root Motion Setups
01:15 Offset Root Bone
02:55 Root Motion & Character Movement Component
04:15 Continuing Pose Cost Bias Warning
05:41 What Are Dance Cards?
07:25 Capturing Dance Cards
10:00 Root Motion Replication Problems
15:10 Continuing Pose Cost Bias
16:00 Ubisoft with No Root Motion Replication
17:45 Play Rate
19:15 Pose Reselect History
20:05 Pose Jump Threshold Time
23:15 Global Pose Cost Bias
24:50 Local Pose Cost Bias
26:58 Exclude Parts From Database
27:25 Block Transition
29:34 Mirroring
30:10 Sampling Range
30:27 Trajectory & Pose Channel
32:15 Phase
34:15 Sampling Interval
36:05 Sampling Rate
36:55 Normalizing