With PlayStation 5 Pro, consoles are embracing the reconstructionbased upscaling model that has made Nvidia DLSS in particular a musthave feature for the current era of gaming. PSSR is Sony's iteration and impressions thus far have been impressive but what happens when we stack it up directly in likeforlike scenarios with AMD's existing FSR 3.1 technology along with Nvidia's stateoftheart DLSS. This is only one game and one implementation, of course, but it's the toughest workout for PSSR we could put together in the prelaunch period and the results are generally impressive.
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00:00:00 Introduction
00:00:53 Testing Limitations
00:03:21 PSSR vs FSR 3.1
00:09:11 PSSR vs DLSS
00:15:41 Conclusion