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This is part 1 of a series intended to help players understand some standard tactics in Splatoon 3, so they can understand the flow of the game better and make faster, more informed decisions. Parts 25 will each focus on a different ranked mode, using these weapon roles defined in part 1 to communicate what different types of weapons should be doing to effectively score points in objective modes.
Much of this video paraphrases this work by flc, "Fluid Priorities and Roles," found here https://docs.google.com/document/d/1t... , though my ideas presented in this video do deviate slightly from his framework.
Inkling in thumbnail comes from "[Splatoon Animation] Newbie" by John Sandwich on YouTube. Go watch it, it's adorable! • [Splatoon Animation] Newbie
My videos that I reference:
Aim Drills for Learning Motion Aim: • Learning Motion Aim in Splatoon 3 S...
Motion Aim is Better for Improving: • Why Motion Controls are Better for Im...
Beginner's Guide to Callouts and Team Coordination: • Beginner's Guide to Callouts and Team...
Strafing: The Most Important Movement Splatoon Doesn't Teach You: • Strafing: The Most Important Movement...
All BGM comes from the Splatoon 3 Soundtrack. I don't know official names for most of the tracks, or else I'd list them.
#splatoon3 #roles #strategy
0:00 Introduction to Weapon Roles
5:12 Anchor
7:24 Slayer/Skirmisher Pair
10:58 Support
17:53 Where We Go From Here