I decided to rediscover the world in which light is slow. The implications are much more interesting than I thought.
The relativistic raytracing uses Sebastian Lague's raytracing project as the base. Check it out here: • Coding Adventure: Ray Tracing
If you are feeling generous:
/ worldsinmotion
Links to my gear: (I get a commission from Amazon if used)
CPU: https://amzn.to/43hTIkF
GPU: https://amzn.to/3PnZMlS
RAM: https://amzn.to/3TB07Ea
Mic: https://amzn.to/3PnW5ww
Audio Interface: https://amzn.to/3x6yQk7
Headphones: https://amzn.to/4cgPTjM
Sources & Further Reading:
Sources:
https://github.com/SebLague/RayTracing
Yurtsever, U., & Wilkinson, S. (2015). Limits and Signatures of Relativistic Spaceflight. ArXiv. /abs/1503.05845 https://arxiv.org/abs/1503.05845
https://file.scirp.org/Html/10750328...
https://github.com/MITGameLab/OpenRel...
https://en.wikipedia.org/wiki/Electro...
Music used:
Virtual Roaming Charges half.cool
Rinse Repeat DivKid
Icelandic Arpeggios DivKid
Intellect Yung Logos
Final Girl Jeremy Blake
For business inquiries: [email protected]