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What If Light Was Really Slow? Again.

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Worlds In Motion

I decided to rediscover the world in which light is slow. The implications are much more interesting than I thought.

The relativistic raytracing uses Sebastian Lague's raytracing project as the base. Check it out here:    • Coding Adventure: Ray Tracing  

If you are feeling generous:
  / worldsinmotion  


Links to my gear: (I get a commission from Amazon if used)

CPU: https://amzn.to/43hTIkF
GPU: https://amzn.to/3PnZMlS
RAM: https://amzn.to/3TB07Ea

Mic: https://amzn.to/3PnW5ww
Audio Interface: https://amzn.to/3x6yQk7
Headphones: https://amzn.to/4cgPTjM


Sources & Further Reading:

Sources:

https://github.com/SebLague/RayTracing

Yurtsever, U., & Wilkinson, S. (2015). Limits and Signatures of Relativistic Spaceflight. ArXiv. /abs/1503.05845 https://arxiv.org/abs/1503.05845

https://file.scirp.org/Html/10750328...

https://github.com/MITGameLab/OpenRel...

https://en.wikipedia.org/wiki/Electro...


Music used:

Virtual Roaming Charges half.cool

Rinse Repeat DivKid

Icelandic Arpeggios DivKid

Intellect Yung Logos

Final Girl Jeremy Blake


For business inquiries: [email protected]

posted by jarda1s