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What to expect when Alaskan Road Truckers : Highway Edition comes to console |

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The game has got an official release date for console !

Alaskan Road Truckers Discord   / discord  

OPTIMIZATION

Optimization of textures, materials and light maps.

Optimization of trailers, buildings and animals.

Optimization of towns: Fairbanks, Palmer, Delta Junction, North Pole, and Paxson.

Overall significant decrease of memory usage.

VISUAL

Totally reworked of the look of the North.

Reworked the user interface on the map screens.

Added the possibility to switch between light and dark UI themes.

Added trailer preview graphics to job descriptions.

Improved the look of fog and made it less dense on lower visual settings.

Improved the cable connecting animations.

Reduced the popin of distant areas.

Added company logos to container trailers.

Reworked the texture on dirt roads.

Improved the look of reflections on wet grass.

Made all truck skins available on every model.

Lightened up all the logistic location offices during daytime.

Reduced the colour difference between birch trees seen from afar and closer.

Reduced the brightness of light sources.

Improved the colours of traffic lights.

Improved the contrast and brightness on selected textures.

Balanced the overall contrast of the game.

Replaced some NPCs with better models.

Fixed some trucks having incorrectly applied customization components.

Fixed the flag flickering.

CONTROLS

Increased the speed of map zoom.

Added new controller preset and renamed presets for more clarity.

(Controller steering type determines the general speed and sensitivity of truck steering.

Steering correction curve determines the sensitivity and dead zones of thumbsticks.)

Added the possibility to bind and use the radial menu on a controller.

Enabled scaling truck decals when using a controller.

Enabled switching workshop menu tabs with L1/R1/L2/R2 when using a controller.

Enabled using the truck shop with a controller.

Tweaked controller vibrations.

Improved the communication of binding conflicts.

AI & TRAFFIC

Adjusted the speed of AI cars around dangerous turns.

Improved the overtaking behaviour.

Fixed traffic and navigation near Fairbanks.

Added 35 and 45 mph speed limit signs.

Added a new type of AI car.

GAMEPLAY

Added one new trailer (cement tank trailer) and new jobs

Made more jobs available during the early stage of the game

Made it impossible to die of exposure inside the truck when the heater is on.

Fixed the collision problem with the big boy military chopper trailer.

Reworked the traffic ticket calculation system to make the fines more realistic.

Improved the placement of traffic police patrol cars.

Oil overfill is now communicated to the player in the workshop and via a HUD icon.

Added auto parts stores in Prudhoe Bay and Valdez.

Added bulbs to stores and enabled the player to manually fix the headlights.

Fixed the problem where discovering new cities would not work.

Enabled previewing trucks in the truck store even without having the required license.

Adjusted the fuel capacity of trucks in higher classes.

SOUND

Added the sound of swaying grass and twigs breaking when driving on grass surfaces.

OTHER

Fixed a rare instance of trucks disappearing from the parking spot.



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posted by virasifa