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What Was the PS1 Like to Develop Software on?

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Zygal Studios

It was overall a very simplified way of doing 3D in this time period!
Hardware wasn't as impressive as the competition, but it offered simplicity and good visuals!
That 64 byte FIFO buffer of commands offered a simpler way to interface with the Geometry Transformation Engine (GTE).

Special thanks to Rodrigo Copetti!
https://www.copetti.org/

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posted by demografe91