I wanted to take a few minutes to break down real reason why games aren't ported to macOS and debunk many false reasons that are constantly given by others.
TIMESTAMPS:
00:00 Intro
00:39 Real issue: Marketshare
01:29 Wrong: Metal/Proprietary API
02:22 Wrong: Porting is Difficult
04:12 Real issue: Profitability
05:56 Porting tools are actually good
07:49 Market Share Comparisons
09:50 Apple's strategy IS marketshare
12:12 Conclusion Game development is a business, bottom line
13:56 TL/DR and closing
#apple #macos #ios #iosgames #gaming