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Why Games Feel SO Laggy (and how to fix it :)

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Consoles ALWAYS cap the frame rate in games, it kinda feels like an artificial limitation to the console gaming experience. People make mods to circumvent it, one of the major features of a PC port is that the framerate is uncapped. Maybe console makers do it for Vsync, efficiency, game consistency maybe all of them combined... but are they on to something??

You can test your PC Latency with "Frameview" in games that have DLSS 3 in them:
https://www.nvidia.com/enus/geforce/...

So in this video we look at the difference between capping and uncapping frames. The latency, efficiency, consistency some really interesting tests. Also how you should cap it for the best experience and comparing to Nvidia Reflex Lowlatency and AMD Antilag (wish Antilag+ was here lol)

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0:00 Why do consoles intentionally limit framerate?
2:02 Latency and gaming
5:20 How capping fps affects latency
6:40 Nvidia Reflexlow latency tech... better?
9:40 Main issue and workaround with capping frames
12:20 Optimizing FPS in competitive games and efficiency
15:55 PEAK CONSISTENCY of GAME FEEL
17:42 AMD in the Latency War
19:55 Reducing Latency on AMD
23:42 Chasing frames...
25:10 Main Downside

posted by merszewa