My Kings Field inspired clone wont Use procedural generation, this is why!
In this video I will be discussing my chosen design and layout methodology and strategies.
For this game, I wont be using any randomized or procedural generation. I dont like those systems and think that hand made games are just much better overall.
To be fair, I think those systems have their place in other games, just not mine!
Lets talk about it!
* In the start of the video I cited Morrowind as an example of procedural generation, I meant to say Daggerfall, my bad!
Please follow along as I talk about my ideas and what I would like the game to become! Please like the video and subscribe to stay in the loop.
I would love to get your feedback on the initial ideas for the game.
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