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Why That Ending Is So Devastating (A Plague Tale: Requiem)

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StayAtHomeDev

*Heavy Spoilers*

Find out how the developers of A Plague Tale: Requiem used different game mechanics to help players empathize with the traumatic events experienced by Amicia and Hugo de Rune.

The goal of game developers is to make players empathize with a game’s characters and in A Plague Tale: Requiem, this is no different.

Whether it be excitement, a sense of power or crippling fear, developers must find a way to transfer emotion from the game to the player.

But how do game designers communicate more complex concepts like morality or severe emotional trauma?

The answer lies in how they gamify emotion.

A Plague Tale: Requiem Overview

After escaping their devastated homeland, Amicia and Hugo travel far south, to new regions and vibrant cities. There, they attempt to start a new life and control Hugo’s curse.

But, when Hugo’s powers reawaken, destruction return in a flood of devouring rats. Forced to flee once more, the siblings place their hopes in a prophesized island that may hold the key to saving Hugo.

Discover the cost of saving those you love in a desperate struggle for survival. Strike from the shadows or unleash chaos, overcoming foes and challenges with a variety of weapons, tools and unearthly powers.

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The How, What, Why of Game Design
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E02 How A Plague Tale Requiem Gamified Trauma    • Why That Ending Is So Devastating (A ...  

#aplaguetalerequiem #gamedesign #aplaguetale

posted by Dusevich5t