get: link is below!
WormBall is an pile of worms in shape of ball. Asset comes with an softbody dynamic PA build and needed BP's, Ultimate material, and SKM with 5 LODs and other features like single worm spawn. This asset is part of Worm Series and Soft body series.
https://www.unrealengine.com/marketpl...
portfolio: https://bit.ly/StocklancerUEPortfolio Xeno material:
discord: / discord only for asset purpose. not tutorial.
#ue5 #3d #characterdesign #gamedev #gamedevelopment #gameplay #ue4
As part of Soft Body series of assets, this asset is physically dynamic and can be simulated or used as a character or NPC. Ball can mount on other characters and control them (parasitizing). Soft body assets also have real time dynamics to mimic liquid or jellylike overall look.
Asset Features:
Fully physical 2 skeletal meshes with 2 physical asset presets. (one is worm ball and other is mortar. also asingle worm SKM added.)
48 Animations.
2 BPs: 1 for ball Character and 1 for prey/mount. Player can Parasitize/control prey. also few small blueprints are added as bonus.
Ultimate material with rich worm related settings.
Relax/stiffness HUD for better feedback and understanding.
Simple game menu (Can be seen in the demo).
Wormball SKM with 5 LODs. LOD 0: 104.053; LOD 5: 24.925
Stuck fixer feature will fix and save body from stucked narrow area.
material is a lightweight and highly optimized. This material gives you many settings like, Noise movements, scaling, bulge waves, thickness, pulse, SSS, Gradient, hue and more. Even using and combining all of these features, material still remains a lightweight and green color in in shader complexity view
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Time Code:
00:00 Start with renders
00:30 overall look
01:20 game start and spawn, collision and relax features
03:00 parasitism
03:30 animations
05:00 material features
08:00 dynamic pivot to wake up worms