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You can NEVER have enough bridges...

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Real Civil Engineer

All Quiet Roads is a game heavily inspired by Mini Metro and Mini Motorways, developed by a single person, but brimming with addictive and fun gameplay! As I was a highway engineer for a decade, it seemed like a great game for me to try out and see how it compares to real life! This is part 4 where I use multiple bridges to get high scores!


LINKS!
PATREON:   / realcivilengineer  
MERCH: https://realcivilengineer.com
MEMBERSHIP:    / @realcivilengineergaming  

REDDIT:   / realcivilengineer  
TWITCH:   / realcivilengineer  
PADDY (MY DOG):    / @paddytheapprentice  
STREAM ARCHIVE:    / @realcivilengineerarchive  

PLAYLISTS!
MINI MOTORWAYS:    • Mini Motorways  
INFRA:    • INFRA!  
DORFROMANTIK:    • Dorfromantik  
CITIES SKYLINES ENGITOPIA:    • Cities Skylines  Engitopia  
KERBAL SPACE PROGRAM:    • KSP  
POLY BRIDGE 2:    • Poly Bridge 2  
HYDRONEER:    • Hydroneer  
VARIETY PLAYLIST:    • VARIETY PLAYLIST  

Epic Game Store SupportACreator Code: RCE

(In connection with Epic Games’ SupportACreator Program, I may receive a commission from certain ingame purchases)


About All Quiet Roads 4743:

Build roads between various neighborhoods. Congested roads turn amber and then red as traffic slows down. Build more roads. Add cloverleafs, ferries, bridges, and tunnels, getting all your vehicular traffic to where it needs to go.

A vehicle trip is completed when a vehicle reaches its desired destination. Each completed trip adds to your raw score. The raw score is the count of the number of vehicle trips completed. Additionally, your All Quiet Roads score ( AQR ) updates to your current raw score only if there are no roads currently in a red warning state. Your raw score will continue accumulating but it will not become an AQR score until the moment when no roads are red. Red roads can be noisy as motorists honk their horns. All the roads are all quiet only when no roads are red.

All Quiet Roads 4743 is somewhat unique in allowing players to manage traffic on roads that turn red, just like realtime maps we use on real world roads. Red roads are dangerous, because as traffic backs up it will eventually cause neighborhoods to become jammed. When the neighborhood can no longer hold any more newly spawning vehicles the game is over.

https://store.steampowered.com/app/18...


#realcivilengineer #aqr4743 #AllQuietRoads4743

posted by blogazonexz