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'Your Combat Sucks' | Project Feline Devlog

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Raymond Cripps

MERCH AVAILABLE THORUGH JAN 1 ► https://projectfeline.com/shop'>https://projectfeline.com/shop
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I previously escaped development hell by rescoping Project Feline to short, linear stages to better facilitate Gabi's new movement system. Now, with a clear vision for level design, I address Gabi's jank, pacebreaking combat and search for a way to provide challenge and variety without interrupting the fastpaced gameplay.

Project Feline is a highspeed animestyle parkour game. Players run on walls, grind, slide and climb to build momentum and race through complex 3D environments! This documentary series explores my journey as an emerging indie game developer building my dream game from start to finish.

  / raymondafcripps  
  / raymondafcripps  
  / raymondafcripps  
  / raymondcripps  
https://projectfeline.com


Attributions

Fan artwork by seinx_art

“Embers and Ashes” and “Kosmiche Slop” by Anenon; and “Caught In The Beat” and “Only Instrumental” by Broke For Free licensed under CC BY 3.0: https://creativecommons.org/licenses/....


Chapters

0:00 Prologue
0:52 Gabi's old combat
2:30 Combat ideation
3:50 Targeting
5:08 Debugging
6:06 Rebounding
6:56 Dashing
7:24 Momentum with intentionality
9:30 Before vs after
10:03 Epilogue

#indiegame #gamedev #devlog

posted by atmosphere67vo